Monday, August 21, 2006

Run Lola Run

A very interesting movie indeed. Unless i'm mistaken, each time Lola tries to save Manni, it seems to take almost exactly 20 mins. This gives a very real time feeling to it, as though we are following her through that 20 mins.

While it seems like she just did different things in each 3 runs, it feels like she knows what was wrong in the 1st and 2nd try. In the first try, she had to be taught how to turn off the safety, but she has no problem turning off the safety in the second run. It's as though she remembers.

It's also interesting to note that she bet on number 20 which is also the time she has to save Manni.

Run Lola Run gives me the impression of a video game in which we have 20 mins to finish our objective(Save Manni) and we have just saved our game. So now on the first try, we look for our papa to get money and get horribly rejected and even found out that he's not our biological papa. Leaving us with no time left to get money, we can only run to find Manni is already robbing the store as promised. As we tried to help him, we get caught by police and have to reload the game. And thus we try 2 more times till we find the correct sequence of events that lead to us fufilling our objective.

In some cases it also shows that some things are bound to happen, like the Father's friend(Mr meyer if i'm not wrong) crashes into the same car in all 3 tries. Maybe it's trying to put across the idea that some stuff is just impossible to change.

To me it feels that Run Lola Run is both a Narrative and Interactive Media. Maybe not so much as interacting with the audience, but it gives Lola different results from her different interactions, and in such let the audience wonder, what would happen if she had done that instead?


Lastly, the 2 post-sex scences in which they had a flirting, questioning dialouge felt a little cliche to me. It feels as though they are trying to show that, regardless what, Love Transcends Everything.

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