Exercise 9: Narrative Architecture
This is probably one of our hardest readings so far, so I'm pretty confused about what both of them is saying. :P
I have to first say that I disagree with the way Markku Eskelinen simply dismisses Henry Jenkins approach towards games being "spaces ripe with narrative possibility". Eskelinen says that Jenkins did not "define the contested concepts(narratives, stories, and games) so central to his argumentation", however I do feel that Jenkins did have his platform to start off when he started off talking about the points that he feel everyone can argee on, like "Not all games tell stories" , "Many games do have narrative aspirations."
I have to say I agree with Jenkins that games are filled with rich possibilities for narratives.
In my previous entry, I said, "I believe that it is because with computer-based games, one can let the player experience things that he cannot by just reading a book. This is with the clever use of graphics and sound to let the player be immersed in the story of the game."
All this affect the experience of the spectator in "constructing his fabula". Also as Jenkins said, "the experience of playing games can never be simply reduced to the experience of a story." This is due to the main factor of what makes a game a game, the gameplay itself. Thus I do not feel that Jenkins is " ignoring and downplaying the importance of these and other formal differences between games and narratives" as Eskelinen said.
The same goes for "reducing his comparative media studies into repetitive media studies: seeing, seeking, and finding stories, and nothing but stories, everywhere." What I feel Jenkins is doing is saying that games nowadays have evolved into adding in a big part of narrative element to attract more spectators who might feel more immersed into the game. This is shown when he group games with narrative elements into groups such as spatial stories and environmental storytelling, evocative spaces, enacting stories, embedded narratives and emergent narratives. This shows the great possibilities of games having narrative elements.
I have to first say that I disagree with the way Markku Eskelinen simply dismisses Henry Jenkins approach towards games being "spaces ripe with narrative possibility". Eskelinen says that Jenkins did not "define the contested concepts(narratives, stories, and games) so central to his argumentation", however I do feel that Jenkins did have his platform to start off when he started off talking about the points that he feel everyone can argee on, like "Not all games tell stories" , "Many games do have narrative aspirations."
I have to say I agree with Jenkins that games are filled with rich possibilities for narratives.
In my previous entry, I said, "I believe that it is because with computer-based games, one can let the player experience things that he cannot by just reading a book. This is with the clever use of graphics and sound to let the player be immersed in the story of the game."
All this affect the experience of the spectator in "constructing his fabula". Also as Jenkins said, "the experience of playing games can never be simply reduced to the experience of a story." This is due to the main factor of what makes a game a game, the gameplay itself. Thus I do not feel that Jenkins is " ignoring and downplaying the importance of these and other formal differences between games and narratives" as Eskelinen said.
The same goes for "reducing his comparative media studies into repetitive media studies: seeing, seeking, and finding stories, and nothing but stories, everywhere." What I feel Jenkins is doing is saying that games nowadays have evolved into adding in a big part of narrative element to attract more spectators who might feel more immersed into the game. This is shown when he group games with narrative elements into groups such as spatial stories and environmental storytelling, evocative spaces, enacting stories, embedded narratives and emergent narratives. This shows the great possibilities of games having narrative elements.

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